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Strongholds
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Inscrit depuis le 14/06/2007
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Posté le 16/06/2007 à 12:44.


Bonjour,
Aujourd'hui voici la FAQ anglaise de votre jeu favori !


Rules FAQ
Q: Can I mix actions in a turn; for example, attack with 2 stars and move 3 stars?
A: On your turn, you may choose one type of action?move, combat, or strike. You may
move 5 stars of units in multiple zones as long as no unit moves more than one zone, and
if you choose to attack you can attack (again with 5 stars) in multiple zones as well.


Q: When I attack, how do I determine which order to do the battles?
A: The attacking player chooses the order of the battles. Though the attacking player
must declare the targets for all attackers at the beginning of the combat action, the order.

can be chosen as the player does the battles.
Example: I declare a combat action, sending two * TIE Fighters against Luke?s
X-wing and the Tridius against the Millennium Falcon. I decide to start with one
of the TIE Fighters. After that battle, I can decide which of the other two battles to
do next, as I did not need to declare the order ahead of time. If my first TIE
Fighter destroys Luke?s X-wing, however, I can?t have the other TIE Fighter
attack the Millennium Falcon or some other unit in the zone, because I already
declared it was attacking Luke?s X-wing at the beginning of the combat action. In
this case, the second TIE Fighter does not battle because its defender is no longer
a target.


Q: Can I choose not to do anything on my turn?
A: Yes, but because aggressive players win the majority of games, it?s best to take the
actions available to you each turn.


Q: How do you set up a multiplayer game?
A: In a multiplayer game, each player has a home zone. Each player?s home zone touches
the contested zone in the center and a player can move into any player?s home zone from
the contested zone. Rules and suggestions for team games will be made available soon.


Q: In a multiplayer game, what happens to units in the home zone of a player who is
eliminated?
A: When a player is eliminated, all of that player?s units and objectives are removed, but
his or her home zone still exists, so nothing happens to the units of other players in that
zone.


Q: What happens when I roll an 11 or a 12 with Luke Skywalker (#117)?
A: Both players roll their base rolls at the same time. Effects that key off of the base roll
occur at this time. The effect of this card is to destroy the opposing unit and end the
battle. The battle would end before determining whether either unit had been hit, so no
regular battle damage would be dealt. If the opponent also had a card that had an effect
that depended on the base roll, such as Leia Organa (#116) or another Luke Skywalker
(#117), both effects occur. If the order ever matters, the attacking player?s effect goes
first, but both effects will be attempted. For example, two units playing Luke cards and
rolling 11s would destroy each other.


Q: My Millennium Falcon is chasing my opponent?s TIE Fighter around the zones and
we are both down to just these units. Is there anything I can do or can my opponent run
forever?
A: In a tournament, if both players go three turns without a move, an attack, or a strike,
the player with the most units in the contested zone takes two turns, and then play reverts
to normal again. If both players go three turns without an attack or a strike (but both
players are moving units from zone to zone), each player goes to double turns until an
attack or a strike occurs. This is known as the ?no cowards? rule. You may use this in
casual games as well if you wish.
Example 1: I move all of my units into the contested zone and my opponent passes
every turn. Once in the contested zone, I pass as well. When both of us have
passed three times, I will get a double turn because I have the most units in the
contested zone. I can use one turn to move into my opponent?s home zone and the
second turn to attack his or her units, deploy units with a carrier, or strike an
objective. We will then go back to normal, with my opponent getting one action
and the turns progressing as normal.
Example 2: I have one unit, the Millennium Falcon. My opponent Ethan has one
unit, a TIE Fighter. I keep moving into a zone and the TIE Fighter keeps moving
to a different zone in response. After three turns of this, both players, starting with
the player who did not strike or attack last, gets two actions. At this point my
Millennium Falcon will be able to move into the same zone as the TIE and attack,
ending Ethan?s cowardly attempt to run.


Q: Can I have three copies of Luke?s X-wing?
A: Yes, the three-of-any-unit limit in standard games also applies to specific, named
units. There may be events or formats that change this, but in the standard game you may
have three of any unit.


Q: Can I have Imperial units and Rebel units in the same fleet?
A: Yes. There are no restrictions on affiliations in the standard game. Some Organized
Play events might require you to pick an affiliation, but in general you can mix and match
as you choose.


Q: Can I store up build stars to bring in better units later in a turn?
A: No. When you get build stars from a card or from an objective being destroyed, you
get them immediately and must use them or lose them. The exception is if you have two
effects that give you build stars from the same event, in which case you can add them
together.
Example: You have Coruscant Industrial Zone (#74) in play, which gives you an
extra build star whenever one of your other objectives is destroyed. If you lost
another objective that gave you two build stars, you could combine it with the one
build star from the effect of Coruscant Industrial Zone to get a *** unit back.


Q: What if my friend and I want to play a 100?build star game?
A: The deck composition remains the same, with at least 30 cards and no more than three
of any one card, but in higher build star games, you may have one of each unit for each
10 build stars in the game. In casual formats, you can also choose your own restrictions,
such as affiliation or the number of named units.


Q: What happens if both players lose their last unit at the same time?
A: If both players lose all units at the same time, the winner is the player with the most
objectives in play. If both players have the same number of objectives, the winner is the
attacking player.

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raziel691
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Inscrit depuis le 18/06/2007
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Posté le 18/06/2007 à 13:16.


oh pas grand chose de particuliere ou d'interressant si ce n'est les question sur les parties en Multi...



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